/////////////////////////////////////////////////////////////////////////
//
// Amuse Engine SDK - graphics/buffers
// Copyright( c) 2015.  All Rights Reserved
//
// File:		AEIndexBuffer.cpp
// Author:		Gianluca Belardelli
// Date:		11/02/2015
//
/////////////////////////////////////////////////////////////////////////
#include <AEEngine.h>

AEIndexBuffer::AEIndexBuffer( AEResourceManager *lpParentManager, AEUINT32 uiElementCount, AEIndexFormat eIndexFormat, AEUINT32 uiUsageFlags,
						 AEBOOL32 bHasSysmemCopy, AEBOOL32 bSafeCleanUp, const char *lpInternalName ) : AEGpuResource( lpParentManager, 
								uiElementCount * eIndexFormat, uiUsageFlags, AEBIND_INDEX_BUFFER, bHasSysmemCopy, bSafeCleanUp, lpInternalName ),
								m_uiElementCount( uiElementCount ), m_eIndexFormat( eIndexFormat )
{
}

AEIndexBuffer::~AEIndexBuffer( void )
{
}
